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Dragon Quest Monster
Killing machine

Art by Akira Toriyama
Kanjiキラーマシン
RomanjiKirā Mashin
First AppearanceDragon Quest II
Old LocalizationAttackbot, roboster

The Killing Machine is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.

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Dragon
  • 2Appearances

Characteristics[edit]

Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.

Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.

Appearances[edit]

Dragon Quest II[edit]

SpriteHPMPExperienceGoldAttackDefenseAgility
120052312011523090
Spell(s)None
Location(s)Cave to Rendarak
Item DroppedSteel shield (116)
EvasionFire Resistance *Dazzle ResistanceSnooze ResistanceThwack ResistanceFizzle ResistanceKasap Resistance
164772777777707
SpritesHPMPExperienceGoldAttackDefenseAgility
90055412011515080
Spell(s)None
Location(s)Cave to Rendarak
Item DroppedSteel shield (116)
EvasionFire Resistance *Dazzle ResistanceSnooze ResistanceThwack ResistanceFizzle ResistanceKasap Resistance
164771777777707


Dragon Quest V[edit]

The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.

SpriteHPMPAttackDefenseAgilityExperienceGoldTame Rate
179018518598 633741/256
Bestiary No.165
Spell(s)None
Skill(s)Always acts twice
Flails weapon (125% damage)
Slashes character (125% damage)
Location(s)Nadiria
Mt. Zugzwang
Item DroppedSpiked armour132
EvasionFrizz Resistance *Sizz Resistance *Fire Breath Resistance *Bang Resistance*Crack Resistance*Cool Breath Resistance*
0/6420%20%20%100%100%100%
Woosh Resistance*Zap Resistance*Whack Resistance*Kamikazee Resistance*Poof ResistancePoison Resistance*Fuddle Resistance
100%100%100%0%20%100%67%
Snooze Resistance *Dazzle Resistance *Sap Resistance*Fizzle ResistanceDrain Magic Resistance*Stun Resistance *
100%67%0%100%100%100%
PS2 ModelDS & Mobile Sprite


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Dragon Quest VIII[edit]

Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.

Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.

SpriteHPMPExperienceGoldAttackDefenseAgility
16503155815814690
Bestiary No.168
FamilyMachine
In-Game DescriptionInvented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated.
Spell(s)None
Skill(s)Fire an arrow (125%)
Kacrackle Slash
Laser strike (50~60)
Slash violently (125%)
Location(s)Blizzard Peaks
Dragon Graveyard
Item(s) DroppedIron cuirass164
Steel broadsword1128
EvasionAttack ResistanceFrizz Resistance*Sizz Resistance*Fire Breath
Resistance
*
Bang Resistance*Woosh Resistance*Crack Resistance*
0640%50%50%50%0%50%50%
Ice breath
Resistance
*
Stone/Strike Resistance *Zap Resistance*Troop Resistance*Death Resistance*Poison Resistance*Paralysis Resistance*Shock Resistance*
50%0%0%0%100%100%100%100%
Sleep*Confusion*Dazzle ResistanceFizzle ResistanceDance Sealing ResistanceSap Resistance*Drain Magic Resistance
100%100%100%100%100%100%100%
SpriteNotable Changes
None


Dragon Quest IX[edit]

#087 - Killing Machine
HPMPExperienceGold
18201880168
AttackDefenseSpeed
155216164
Dropped ItemIron nails (common, 1/16)
Seed of agility (rare, 1/256)
LocationsGittish Empire
Gittingham Palace
Tower of Nod
Djust Desert (high ground)
Grotto
FamilyMachine
Bestiary #087
GameDragon Quest IX
ConsoleDS
DescriptionThese super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities.
Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time.
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Dragon Quest Monsters[edit]

Killing machines (Roboster at the time) are members of the material family and one of the strongest monsters that can be fought in the wild, though the player will not confront them until they have access to the material family gate in the Bazaar or happen upon an arena where the levels of their monsters can make killing machines appear.

Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.

Dragon Quest Monsters 2[edit]

This article is a stub. Help out by expanding it.

Dragon Quest Monsters: Caravan Heart[edit]

This article is a stub. Help out by expanding it.

Dragon Quest Monsters: Joker[edit]

Appearing as rank S members of the material family, killing machines can be made by synthesizing either a phantom swordsman or mechan-o'-wyrm with a hunter mech. They are one of the select few monsters with the Double Trouble trait, a trait that enables them to perform an additional attack in a single round if they are not issued a direct order or perform a move with special priority such as Mercurial Thrust.

Dragon Quest Monsters: Joker 2[edit]

This article is a stub. Help out by expanding it.

Dragon Quest Monsters: Joker 2 Professional[edit]

This article is a stub. Help out by expanding it.

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Dragon Quest Heroes: Rocket Slime[edit]

Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.

Dragon Quest Builders[edit]

HPAttackDefenseItem(s) Dropped
2503032Mechrochip (★★★)
Location(s)
Galenholm
Sprite

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Related Monsters[edit]

Gallery[edit]

  • Famicom artwork

  • Dragon Quest Monsters sprite.

  • Rocket Slime.

  • Dragon Quest Monsters: Joker.

  • DQ Trading Card Game card.

  • Dragon Quest Heroes.

  • Dragon Quest Heroes II weapon the Robo-Bow.

  • Angelo wielding the Robo-Bow.

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