Qt Signal Slot Pass Parameter
Overview
In the Custom Type Example, we showed how to integrate custom types with the meta-object system, enabling them to be stored in QVariant objects, written out in debugging information and used in signal-slot communication.
How to pass qobject as argument from signal to slot in qt connect. Ask Question Asked 6 years, 3. Passing it by pointer generally doesn't cause ownership problem and is widely used in the Qt API. Usually there are conventions in API telling what's happening with ownership when a method (slot) is called. QT signals and slots direct. If the QRenderPass defines a QParameter, it will be overridden by a QParameter with the same name if it exists in any of the QTechnique, QEffect, QMaterial, QTechniqueFilter, QRenderPassFilter associated with the pass at runtime. This still can be useful to define sane default values.
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In this example, we demonstrate that the preparations made to the Message
class and its declaration with Q_DECLARE_METATYPE() enable it to be used with direct signal-slot connections. We do this by creating a Window
class containing signals and slots whose signatures include Message
arguments.
The Window and Message Class Definitions
We define a simple Window
class with a signal and public slot that allow a Message
object to be sent via a signal-slot connection:
The window will contain a text editor to show the contents of a message and a push button that the user can click to send a message. To facilitate this, we also define the sendMessage()
slot. We also keep a Message
instance in the thisMessage
private variable which holds the actual message to be sent.
The Message
class is defined in the following way:
The type is declared to the meta-type system with the Q_DECLARE_METATYPE() macro:
This will make the type available for use in direct signal-slot connections.
The Window Class Implementation
The Window
constructor sets up a user interface containing a text editor and a push button.
Qt Signal Slot Pass Data
The button's clicked() signal is connected to the window's sendMessage()
slot, which emits the messageSent(Message)
signal with the Message
held by the thisMessage
variable:
We implement a slot to allow the message to be received, and this also lets us set the message in the window programatically:
In this function, we simply assign the new message to thisMessage
and update the text in the editor.
Making the Connection
In the example's main()
function, we perform the connection between two instances of the Window
class:
We set the message for the first window and connect the messageSent(Message)
signal from each window to the other's setMessage(Message)
slot. Since the signals and slots mechanism is only concerned with the type, we can simplify the signatures of both the signal and slot when we make the connection.
When the user clicks on the Send message button in either window, the message shown will be emitted in a signal that the other window will receive and display.
Further Reading
Although the custom Message
type can be used with direct signals and slots, an additional registration step needs to be performed if you want to use it with queued signal-slot connections. See the Queued Custom Type Example for details.
More information on using custom types with Qt can be found in the Creating Custom Qt Types document.
Files:
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I want to create a QSharedPointer in one class and submit the data as a SIGNAL parameter:
Qt Signal Slot Queue
@emit mySignal(<QSharedPointer<MyClass>(new MyClass).data());@
Then I have a number of SLOTS connected to this SIGNAL. However, when I try to access the underlying data from the SLOT, it seems that the data was deleted.
Qt Signal Slot Parameter
So my question is: will QSharedPointer keep reference count if I emit the underlying data, or do I have to emit the QSharedPointer as is (see example below)?
Qt Signal Slot Example
@emit mySignal(<QSharedPointer<MyClass>(new MyClass));@